Sulit Anti-Knight Sudoku
Sel yang berjarak satu langkah kuda catur tidak boleh berbagi digit yang sama. Batasan global yang membentuk setiap baris dan kolom.
Sulit Anti-Knight Sudoku. Angka yang diberikan jarang dan rantai ksatria lintas-unit panjang membuat pemecahan ini menuntut — inisialisasi semua eliminasi ksatria sebelum memulai deduksi.
1
2
9
8
4
6
5
1
2
9
9
2
3
7
4
2
7
8
3
5
7
6
9
5
5
3
6
Kesalahan
0/3
Skor
-
Waktu
00:00
Kemajuan0%
♞ Batasan gerakan Ksatria aktif
Apa itu Anti-Knight Sudoku?
Kesulitan
★★★☆☆
3/5
Jenis Kendala
Anti-Batasan
Petunjuk Khas
20–26
Rata-rata Pemecahan (Sulit)
24 mnt
Teknik Pemecahan untuk Tingkat Sulit
| Teknik | Deskripsi | Level |
|---|---|---|
| Knight-Zone Mapping | For each cell, mark all potential knight-move destinations (up to 8 cells). None may share the same digit as the source cell. | Pemula |
| Corner and Edge Advantage | Corner cells have only 2 knight-move neighbours; edge cells have at most 4. These restricted zones are easiest to resolve first. | Pemula |
| Knight Chains | Placing a digit can eliminate it from a chain of knight-move positions that span diagonally across the grid. | Menengah |
| Graph Coloring | Model the knight-move network as a graph and two-color it to find cells that cannot share a digit. | Lanjutan |
Siap untuk ujian pamungkas? Coba Ahli Anti-Knight Sudoku — teka-teki tersulit di Ayo Main Sudoku.
Teknik untuk Dikuasai di Sulit
- Hidden Pairs technique — Hard Anti-Knight grids hide pairs in cells whose other candidates were removed by L-shaped eliminations two moves earlier — keep notes scrupulously current to see them.
- Teknik X-Wing — The knight constraint often leaves a digit exactly two legal cells per row across distant boxes — prime X-Wing geometry that classic grids take far longer to produce.
Waktu Pemecahan Rata-rata berdasarkan Kesulitan
Mudah
5 mnt
Sedang
12 mnt
Sulit
24 mnt
Ahli
45 mnt
Ingin panduan lengkap tentang aturan, strategi, dan langkah pemecahan?
Cara Bermain Anti-Knight Sudoku →
Varian Terkait
Anti-King Sudoku
The shorter-range chess rule — repeats forbidden among all eight touching cells rather than across L-shaped leaps.
Anti-Consecutive Sudoku
Trades geometric reach for value logic: orthogonal neighbours may never hold consecutive digits.
Non-Consecutive Sudoku
Same constraint family — a global unmarked rule whose eliminations cascade after every placement.
Pertanyaan yang Sering Diajukan — Sulit Anti-Knight Sudoku
Ada pertanyaan lain? Lihat selengkapnya Panduan Anti-Knight Sudoku.